

I only used it once a while ago. What doesn’t it do that Discord does that you also need?
I only used it once a while ago. What doesn’t it do that Discord does that you also need?
Yes and no. Part of the issue is that more people wanted more stuff cheaper. These items were expensive, and paying for a few more hours of work didn’t substantially effect the price, so they did it. Now, that amount of added work would probably cost the same as the enitre item before it’s done, so they don’t do it.
When price becomes the primary component of shopping, items become cheaper and craft work becomes (as a ratio to the total cost) more expensive. It’s not worth the effort unless you’re paying thousands of dollars for it, which those items are still being made but we aren’t the customers for them.
Element is almost identical.
I disagree. It’s been done well before. Where Morrowind fails is only in that it doesn’t display success or failure well. If your character did an animation where they fumbled their attack, or the enemy dodged or blocked, then it would be fine. Instead you just spam attacks that all look the same but only some make your targets health bar go down.
Feedback is always critical. Instead of implementing proper feedback, Bethesda instead simplified it so they don’t have to and all attacks succeed. It still looks and feels bad, but it made it so it doesn’t need to show failures.
That’s true. It’s still on Bethesda, but yeah they could have an agreement. Skyblivion has been in development longer than this though I’m sure, and Bethesda was aware of it and said it was OK, so I’m assuming there’s no agreement like that. If there were then Bethesda would have done something that will make them look really bad, which they do tend to do so it is a possibility.
I totally agree. Morrowind gets a lot of hate for it’s combat (some deserved), but most of the time it’s people not understanding what it’s trying to do. You don’t complain in BG3 when an attack fails, and that’s the same thing Morrowind was doing. It cared about character skills, not player skill.
Yeah, if you create a scrawny character who has never held a blade, grab a dagger, run into a dungeon until you’re exhausted, then try to fight then you should miss. The later games, especially Skyrim, not caring about the character makes every playthrough feel the same and no one has a unique experience.
Morrowind needed animations to convey what was happening, but the foundation is very solid. It’s just the technology at the time limited it and it didn’t communicate what it was doing well.
They don’t have any rights to Oblivion as an IP. They’ve been contracted to make this game and that’s where their rights end.
It can’t if they’ve made legally binding agreements, which I would hope that they have.
I know they’ve said combat is overhauled to be more like Dark Souls. I don’t think we know much else though.
I love when people are just totally confident and wrong on things that are well known and easy to find.
Human is such a flaky word, and species isn’t much better. I’d bet there could be a situation in which they can successfully interbreed with relatively modern humans and still produce viable offspring, so still the same species. Human doesn’t even require homo sapiens though. It can include other species that have the traits of humans.
Yep, the part that causes issues is they’re never aligned properly like the stock headlights are. If they shined on the road, they wouldn’t be an issue. It’s when they shine into your mirror or wind shield that causes issues. It isn’t the brightness. (They may also be too bright, but that’s not what’s causing problems.)
Yeah, it only works if they agree to honor it, which they have no obligation to do. If the government wants to step in and force them to, there’s still no need for NFTs. There could just be a central authority that the government controls that handles it. Why would NFTs need to be involved? NFTs are only as useful as the weakest point in the chain. As soon as whatever authority (the government, Steam, whatever) stops working or stops honoring it then it’s useless.
Those people are annoying and loud. The goal is to get them to spread your message from there, so it appears organic.
Sure, but what do they get for using that system and giving up control? If they don’t agree to use it then it’s an illegal copy and you might as well pirate it.
The issue is this doesn’t solve a problem that isn’t already solved. One of the big arguments I always heard was an example using skins from games that can be transfered to other games. We can already do that! Just look at the Steam marketplace for an example. You just need the server infrastructure to do it. Sure, NFTs could make it so the company doesn’t control the market, but what benefit do they get for using NFTs and distributing the software then?
99.9% of the use cases were solutions looking for a problem. I could see a use for something like deeds or other documents, but that’s about it.
Do you play many indie games? I feel like they’ve taken most of these formulas and really expanded on them, way more than Nintendo will do.
Maybe. That’s certainly their intent. I could also see it working the other way though. No more patent trolls or companies hoarding good ideas.
I hate agreeing with these assholes, but I do in this case. IP/patent law is explicitly designed to stifle competition. At most, it should last a few years (if you agree with the “recoup the cost of innovation” argument). Innovation will be done for the sake of innovation if there’s competition though. If your opposition innovates and you don’t, you’re going to be destroyed. The exception is when they agree to not compete, which is already illegal though not enforced as strongly as it should be.
Someone should make a folding dildo.