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Joined 2 years ago
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Cake day: July 1st, 2023

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  • Yes and no. Part of the issue is that more people wanted more stuff cheaper. These items were expensive, and paying for a few more hours of work didn’t substantially effect the price, so they did it. Now, that amount of added work would probably cost the same as the enitre item before it’s done, so they don’t do it.

    When price becomes the primary component of shopping, items become cheaper and craft work becomes (as a ratio to the total cost) more expensive. It’s not worth the effort unless you’re paying thousands of dollars for it, which those items are still being made but we aren’t the customers for them.



  • I disagree. It’s been done well before. Where Morrowind fails is only in that it doesn’t display success or failure well. If your character did an animation where they fumbled their attack, or the enemy dodged or blocked, then it would be fine. Instead you just spam attacks that all look the same but only some make your targets health bar go down.

    Feedback is always critical. Instead of implementing proper feedback, Bethesda instead simplified it so they don’t have to and all attacks succeed. It still looks and feels bad, but it made it so it doesn’t need to show failures.



  • I totally agree. Morrowind gets a lot of hate for it’s combat (some deserved), but most of the time it’s people not understanding what it’s trying to do. You don’t complain in BG3 when an attack fails, and that’s the same thing Morrowind was doing. It cared about character skills, not player skill.

    Yeah, if you create a scrawny character who has never held a blade, grab a dagger, run into a dungeon until you’re exhausted, then try to fight then you should miss. The later games, especially Skyrim, not caring about the character makes every playthrough feel the same and no one has a unique experience.

    Morrowind needed animations to convey what was happening, but the foundation is very solid. It’s just the technology at the time limited it and it didn’t communicate what it was doing well.






  • Human is such a flaky word, and species isn’t much better. I’d bet there could be a situation in which they can successfully interbreed with relatively modern humans and still produce viable offspring, so still the same species. Human doesn’t even require homo sapiens though. It can include other species that have the traits of humans.



  • Yeah, it only works if they agree to honor it, which they have no obligation to do. If the government wants to step in and force them to, there’s still no need for NFTs. There could just be a central authority that the government controls that handles it. Why would NFTs need to be involved? NFTs are only as useful as the weakest point in the chain. As soon as whatever authority (the government, Steam, whatever) stops working or stops honoring it then it’s useless.




  • The issue is this doesn’t solve a problem that isn’t already solved. One of the big arguments I always heard was an example using skins from games that can be transfered to other games. We can already do that! Just look at the Steam marketplace for an example. You just need the server infrastructure to do it. Sure, NFTs could make it so the company doesn’t control the market, but what benefit do they get for using NFTs and distributing the software then?

    99.9% of the use cases were solutions looking for a problem. I could see a use for something like deeds or other documents, but that’s about it.




  • I hate agreeing with these assholes, but I do in this case. IP/patent law is explicitly designed to stifle competition. At most, it should last a few years (if you agree with the “recoup the cost of innovation” argument). Innovation will be done for the sake of innovation if there’s competition though. If your opposition innovates and you don’t, you’re going to be destroyed. The exception is when they agree to not compete, which is already illegal though not enforced as strongly as it should be.