

Beavers’ Columbia. Makes sense.
Just an ordinary myopic internet enjoyer.
Can also be found at lemm.ee (until 2025 June 30), lemmy.dbzer0, lemmy.world, and piefed.social.
Formerly found at Kbin.social.
Beavers’ Columbia. Makes sense.
It’s a relatively obscure PS1 game in the horror genre.
The main thing that made it relatively unique among the horror game of the PS1 era is its lack of action mechanics. It’s essentially a horror dungeon crawler without action mechanics. You can run away or sneak past the invincible enemy, or if you gain a companion, the enemy kills your companion allowing you to run away when caught.
Essentially, your companion is your extra life. Different companions also have different abilities. Different endings result from who your companion is, or not having any at the game ending.
Its mechanics is more akin to Clock Tower—first person point and click at certain rooms, while being a first-person dungeon crawler in most other areas.
From the wiki article:
The game uses a first-person perspective, very similar to first-person shooter games, only without any means of combat. Throughout the game, players must travel through different areas of The Mesh and beyond, and must solve puzzles to progress to the surface. The player encounters only one type of enemy, and that is the mutating monster called The Hybrid. The only possible way for players to survive is to run away. Any close contact with the enemy will result in the deaths of their companion (and finally themselves). Once the companions are attacked, they are killed off permanently.
It is pretty different from the other horror games from the PS1 era, which made it relatively disappointing for those expecting it to be similar to the likes of Resident Evil or even Silent Hill.
I’ve played Tactics Ogre after I’ve read some accounts of it being described as FFT’s spiritual successor, but I must admit I never finished it–not because of the gameplay which is suprisingly deep for its time, but because of my own perfectionism. I didn’t let myself just play the game without any guides or overthinking, instead went full “I want the perfect gamesave”.|
But yes! what you said is true. FFT is a more accessible successor to Tactics Ogre.
Same! I was voluntold for the class basketball team because of my height. I was too unathletic for it, however, and I only lasted one week. However, like you, I can throw paper waste from almost anywhere in the classroom and shoot it into the bin. I can also shoot a worn-out piece of chalk to its container from the middle row. I was pretty lousy with paper planes though.
The “throw trash into the bin” ability comes in clutch when I’m too lazy to stand up and put trash into the bin. That’s where I got most of my recent practice!
Yeah, that’s a good point. Maybe I can just cut to the chase and outright assert “You did a bad job, hand all your power to me.” 😅
I agree~ And thus I would agree that arguing with God (“I can do a better job than you!”) might be worth a shot.
Well, you may win the argument against the genie, but it doesn’t guarantee that the genie would be granting you more wishes–because maybe they just can’t (the universe itself might not let it or something).
Just like some convenience store clerk agreeing that your coupon should be accepted, but the higher-ups won’t–and she can’t pay for it because she’s got even less money than you do.
Also why would the “Scan in store” thing pop up when I’m in my bedroom?
When I try using geolocation for my desktop or my phone connected to my home wifi, it is as if I were in the same building as my ISPs offices (or maybe servers?) I suppose it’s the same over there. Maybe there’s a CVS near (same building?) your ISPs offices.
Worse than the squircle button design?
I am not wanting vast swathes of white space between elements, but if you’re giving them background colors so that you indicate where the user can click (and thus interact with the button) at least have some decency to give them some breathing room. Sure, when hovering you can add an effect such that it either changes color, brightness, or gains a glowy border or what have you, but most of the time none of those elements are hovered! You’d be seeing them all crammed together like sardines in a tube!!
Oh, and I got so riled up that I didn’t even address that out of place “ExtraCare scan in store” element. Why is it even covering the “Discover” text? Was the foreground some interactive element that just popped up?
Sorry. The more I try to make sense of the UI, the more I think rounded/squircle buttons are the least of the problems there.
Very innocuous, even tongue-in-cheek, but never intimidating, almost verging on almost boring to someone who doesn’t listen closely.
So… something like these:
Edit:
Added two more tunes
I’ve always thought the cut-off is whether it’s near the speaker (“here”) or near the person being spoken to (“there”). My native language has a three-way distinction (near the speaker (“dito”), near the person spoken to (“diyan”), far from both (“doon”)), so it’s pretty easy to just collapse it to “here” and “there”.
Only for a limited amount of time, kenja time.
Manipulate nearby water (in glasses, but I am only interested in the water) to first be in the form of water vapor, and then turn back to liquid in the politician’s pits and nipples and eyes. Making him seem like he’s lactating during a very sombre press conference. Making him seem like he’s hyper-perspiring during speeches. Making him seem like he’s crying during budget deliberations.
I’ll make this happen repeatedly, without drawing attention to it unnecessarily. Just a politician who lactates, gushes water out of his pits, and cries.
International Agape, I guess? Love will save the world and all that shit.