

I only played them at friends. Was the races started from a menu instead of driving around in the city to find races? Or was it the car feeling and handling that was different?
I only played them at friends. Was the races started from a menu instead of driving around in the city to find races? Or was it the car feeling and handling that was different?
Burnout Paradise was so good, spent hundreds of hours with it. At least the last game in the series was a good one.
Agree, Heat was really fun to play together with some friends.
2 hours later and it’s 860k.
I can imagine Shadows being decent and on the limit to good. Now I have not played any AC since Origins, but I can’t imagine it has changed much. Except that they have different seasons in Shadows, which is a nice feature. And it is fine if a game sticks to a concept, for example CoD have not changed much and they still sell plenty of games every year. However, if Ubisoft delivers good games, around 80 on metacritic, with their cash cows and they perform worse with other games then that does not bode well for a new Splinter Cell.
With that being said, of course I hope that a new SC is released and that it is really good.
As long as they make as good as previous SC games. I have a feeling that a new SC game would be significantly worse than the older games. When was the last time Ubisoft created something good?
Ok, personally I liked going around in the city but I understand why you didn’t enjoy Paradise as much as Takedown and Revenge. Too bad that they changed the concept of the series. Didn’t EA change Need for speed to open-world some years earlier with Underground 2? They could have kept one of the series as races started from a menu.