

Pretty sure this kind of game mechanic (expose yourself to an enemy attack for a skill check that regains health) can be traced back at least to the Dodgeball DLC for Outside™. Game mechanics are like TV tropes, they echo what came before them, almost without exception
Is this not just “the free market of ideas”? Which has the same pitfalls as the free market of money where if consumers are not educated and motivated to prune out bad actors, the market is easily subverted by malicious actors? Relying on people to regulate their information diets is betting on individuals with limited resources and motivation to defend themselves and the collective against concerted, well-resourced, and well-organized efforts to abuse the market of ideas because there is immense money and power to gain from doing so