she/they/it // disabled personal trainer, luddite game dev, walking oxymoron

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Joined 2 years ago
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Cake day: July 2nd, 2023

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  • I crunched like hell in my mid 20s on a live service game that I enjoyed playing, was well loved and consistently played by a few fans, and had a few unique ideas in its niche. I gave up a lot of life for that game to see the light of day, under extremely tight timelines and wavering support from a flakey publisher.

    It lasted less than a year in release because of a few mistakes in early access and it inhabited a saturated market that seems near impossible to penetrate now. The console ports that caused the worst months of the crunch never even saw a release.

    Me and the rest of the devs would love to just play the game again, but the game’s kinda just rotting somewhere in storage of a publisher that long ago tried to pivot toward NFT/metaverse bullshit, to predictable results. Outside of a few early playtest builds a few people have (and definitely aren’t supposed to) we have basically no way of playing it ourselves, much less letting others play it. We couldn’t even get much approved to show in a portfolio once the studio closed and the assets went to the publisher. It makes me really sad and I’m no longer in game dev / tech at large professionally for that reason. This story is not unique, this is pretty much just how the industry works and devs near-universally feel screwed over by it.




  • for me I just… couldn’t stand either of the main characters and thought the reviving-their-dead-marriage arc was really trite. I didn’t believe these were people that “should” be together and around the time they dismembered that elephant (???) I was fully checked out.

    The game was wonderful when we were actually playing, probably the most fun I’ve had in a coop puzzle game since Portal 2. I really wouldn’t need much in the way of story to convince me to keep playing, but there were so many goddamn cutscenes! I’m glad others enjoyed it more than me, and did enjoy a lot of the gameplay, but the characters really soured me on the game eventually.


  • This was one of the more baffling experiences in coming out - seeing some of the most scientifically minded, media literate people I know suddenly shut off all of those instincts when they encountered “the trans debate.” Like someone with a healthy amount of skepticism around statistics linking me bullshit “average number of sexual partners” figures from a conversion therapy lobbying group. Or someone with an active dislike of sports suddenly deciding that the sanctity of women’s sports is more important than their relationship with their daughter.

    The best explanation I’ve been able to come up with is that gender is regimented by complex trauma, often when we are children, and these are the types of cognitive distortions that occur when we’re in fight-flight-freeze-fawn responses. Flashbacks are often thought of as vivid sensory experiences i.e. re-experiencing the traumatic event, but it’s a spectrum of responses. Many are more subtle and feel extremely normal in the moment, while our ability to reason is actually overtaken by our need to feel safe in the face of a perceived threat.

    I think this kind of statistics vomit can sometimes be a “flight” response to a perceived threat of someone being trans in proximity to them. Flight responses are characterized as attempting to avoid a threat by throwing oneself into action not to overcome, but escape the threat. Perhaps a wall of text with nuanced-and-reasoned set dressing and lots of links and numbers feels like a wall between them and “the problem.”